Proto:RythmGame
Control:
For KeyBoard control i usually put one finger on space and an other on X, C or V (Left Hand). And one finger on top arrow the second on down Arrow (Right Hand).
Info:
In 2023, Final Fantasy Theatrhythm: Final Bar Line was released.
Inspired by this, I wanted to create a rythm game. I aimed to simplify it with fewer inputs, drawing inspiration from Taiko no Tatsujin games.
Objectives was to work on my first TextMeshPro animations. learn about unity layer animations systeme, where the player character is consistently in motion, requiring the legs to be still in movement when other animations are playing. Also try to make a Stop motion animation effect but it breack some Important key animation. So that s why some anim feel weird :( no time to fix this sorry.
Most of the game's assets are still placeholders from other projects I've made. If it feels visually inconsistent, it's also due to the non-uniformity of the game assets.
Another goal was to create a readable visual feedback system.
Every aspect of the game has a modest level of polish, as it is a prototype. I strived to meet the minimum requirements for a rhythm game.
I hope you enjoy the game.