Rabbits To The Moon
__ Rabbits To The Moon __
๐ฐ Introduction ๐ฅ
This project is a 2D platformer with varied obstacles. The gameplay focuses on creating a sense of speed and a low gravity, moon-like experience, providing players with a satisfying feeling of movement. The player must jump to gain a speed boost, if they don't jump after a certain time, they return to their initial speed. The goal is to manage jumps effectively to maintain this speed boost and reach the end of each level while dodging obstacles.
๐ Preview ๐
Simple yet unique platformer centered on a continuous jump timing mechanic, along with basic platforming elements. I also aimed to push feedback effects as far as possible to enhance the jumping mechanics and the feeling of speed.
๐ More Information ๐
- Advanced Jump Mechanics: The jump is fine-tuned to deliver a smooth and adjustable experience with modifiable values, including features like coyote time for precise and intuitive jumps.
- "Fake Hunter": This system adds tension to the game by simulating an enemy that chases the player and shoots at intervals, requiring players to time their jumps to dodge projectiles.
- Co-op Mini-game "Red Light, Green Light": Inspired by the childhood game, two players race while avoiding eye contact with the hunter.
- Dynamic Platforms: Various platform types, such as moving platforms, destructible platforms, and low- and high-gravity zones, add unique challenges for players.
- Shop System: Players can purchase skins with in-game collectibles.
- Use of Unity's Scriptable Objects for Customization: This system allows the collectibles collected, skins purchased, and selected skins to be saved across scenes.
- Smooth Transitions: Fade-in and fade-out transitions accompany scene changes, enhancing visual continuity.
- Tutorial Texts: Strategically placed trigger boxes activate instructional texts, guiding players through the game in context.
- Background Parallax: A parallax background adds visual depth, with a dynamic foreground to enhance immersion.
- Visual Feedback Effects: To emphasize the sense of speed, I incorporated various effects such as camera shake, shape animations, post-processing, and particle systems.
Status | Prototype |
Platforms | HTML5 |
Author | Shibouille |
Genre | Platformer |
Made with | Unity |